


The Xbox was arguably more successful than it was expected to be by some industry observers back then, but the question still remained as to whether or not it would have any real staying power in the marketplace. Given the title’s (and the console’s) immediate success, it’s not surprising that Microsoft executives quickly turned to Bungie with a request.īungie’s 60-person team was thrown back into all-out crunch mode from the very beginning of development. The story was thrilling, the controls were precise, and Microsoft knew it had its killer app when the game hit 1 million copies sold in just five months after going to market. The game was responsible for more than 50 percent of all software sales for the Xbox 60 days after launch.

Halo: Combat Evolved is well-recognized as the title that allowed the original Xbox to be successful. To celebrate this week’s return of Spartan-117 to the games industry’s collective consciousness, we’re taking a look back at the development, story, and reception of Halo 2, one of the most important first-person shooters of all-time. Halo 2 was beloved by fans for the multiplayer experience that single-handedly put Xbox Live into overdrive, but the title also caused several headaches and controversies for then-developer Bungie. All of this talk of Halo 2 got us thinking about the unique place of that particular title in franchise history.
